Open to junior gameplay / Unity / XR roles — France, Thailand and remote

Léo-Paul
Vray.Junior Gameplay Programmer — Unity / C# · Multiplayer & XR

I build gameplay systems, multiplayer prototypes and XR tools with Unity and C#. During my six-month internship at Streetlab, I worked on a Meta Quest 3 application for visual-perception research, including profiling, session tools and PC-to-headset communication.

Unity
Main Engine
VR
Professional Experience
C# / C++
Core Languages
01 / Selected Work

Projects I've built

Selected gameplay projects, interactive applications and development tools.

02 / Experience

Professional experience

Streetlab
2026 / 6-month Internship

Streetlab

Unity & VR Developer

I developed and optimized Unity tools and VR features for a Meta Quest application used in controlled sessions. The work combined headset-based gameplay, a configurable runner and a companion PC interface for operating sessions, tuning parameters and reviewing results.

  • Meta Quest VR gameplay, spatial UI and comfort-conscious interactions
  • Headset-based lane tracking, obstacle evaluation and player feedback
  • WebSocket communication and synchronized controls between PC and headset
  • Profiling, runtime tuning tools and standalone VR optimization
Read the technical case studySome details are omitted under a confidentiality agreement.
03 / Toolkit

Hands-on experience

Languages

  • C#
  • C++
  • C
  • TypeScript

Engines & Frameworks

  • Unity
  • ASP.NET Core
  • React
  • SFML
  • Meta XR SDK

Gameplay & Networking

  • Gameplay Systems
  • Multiplayer Systems
  • Mirror Networking
  • WebSockets
  • VR Development

Tools & Workflow

  • Git
  • Visual Studio
  • Unity Profiler
  • Jenkins
  • GitHub Actions
  • Docker
  • EF Core
  • SQL Server
  • SQLite
04 / About

More about me

Currently
Looking for my first junior role and building Project Survivor
Focus
Gameplay, multiplayer and VR
Opportunities
France, Thailand and remote roles

I studied game programming at Créajeux, where I worked with other programmers and artists on projects in C, C++ and Unity. I now spend most of my time in Unity and C#, working on Project Survivor, my multiplayer action-RPG prototype.

During my six-month internship at Streetlab, I worked on a VR application used for visual-perception research. I profiled the application on Meta Quest 3, worked on PC-to-headset communication and built tools for running sessions. It was my first experience applying game-development tools in a research team.

Alongside Unity, I have worked on team projects in C and C++. Those projects taught me how to build gameplay systems without relying on an engine for every part of the architecture.

05 / Contact

Get in touch

I am looking for a junior gameplay, Unity or XR role. You can reach me by email or on LinkedIn to discuss a position or one of my projects.