Streetlab
Unity & VR Developer
I developed and optimized Unity tools and VR features for a Meta Quest application used in controlled sessions. The work combined headset-based gameplay, a configurable runner and a companion PC interface for operating sessions, tuning parameters and reviewing results.
- Meta Quest VR gameplay, spatial UI and comfort-conscious interactions
- Headset-based lane tracking, obstacle evaluation and player feedback
- WebSocket communication and synchronized controls between PC and headset
- Profiling, runtime tuning tools and standalone VR optimization
