Released2025School

TimeCapsule

Explore the house you have always known, both as an adult and during your childhood. Solve puzzles and find a way to escape this solitude.

Platform
PC
Team
8 people · 5 developers / 3 artists
Time
2 months
Role
Inventory, puzzles, audio and shaders
About the project

What it is

TimeCapsule is a puzzle adventure where the player switches between two temporalities. It was my end-of-year project at Créajeux in 2025.

What I worked on

My contribution

I first worked on the inventory, which is part of the main puzzle loop. I then designed puzzles, integrated the music and sound effects, and created ambient visual effects with Unity Shader Graph.

Key features

Main systems

  • A time-switch mechanic that changes level geometry and state.
  • An inventory system used throughout the puzzle interactions.
  • Music and reactive sound effects integrated across the game.
  • Ambient effects created with Unity Shader Graph.
Challenges

What was difficult

Both versions of each scene had to remain consistent while still allowing puzzles to change across time. This project was also my first substantial audio and Shader Graph integration.

Conclusion

What I learned

This was my first large Unity project. Completing it gave me a much better understanding of production, teamwork and how several game systems depend on one another.

Stack
UnityPuzzleShader Graph
Creallies
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