Explore the house you have always known, both as an adult and during your childhood. Solve puzzles and find a way to escape this solitude.
TimeCapsule is a puzzle adventure where the player switches between two temporalities. It was my end-of-year project at Créajeux in 2025.
I first worked on the inventory, which is part of the main puzzle loop. I then designed puzzles, integrated the music and sound effects, and created ambient visual effects with Unity Shader Graph.
Both versions of each scene had to remain consistent while still allowing puzzles to change across time. This project was also my first substantial audio and Shader Graph integration.
This was my first large Unity project. Completing it gave me a much better understanding of production, teamwork and how several game systems depend on one another.
