Aim-Training VR
Released2025

Aim-Training VR

An immersive aim trainer built for VR

Platform
VR (PC)
Team
1 person · Solo project
Time
Personal experiment
Role
Gameplay and VR interaction
About the project

What it is

Aim-Training VR is a small training experience focused on spatial aiming drills, clear feedback and session progression.

What I worked on

My contribution

I used the project to explore spatial interfaces, VR interaction and the pacing of short training sessions.

Key features

Main systems

  • Several drills focused on speed, precision and tracking.
  • A spatial interface designed to remain readable in the headset.
  • Session statistics and progression feedback.
Challenges

What was difficult

The drills had to feel demanding without causing unnecessary fatigue. Pacing and rest periods were as important as the targets themselves.

Screenshots

Gallery

In-headset drill
A current view of the training environment.
Stack
UnityVRXR Toolkit
Streetlab VR
Next project
Streetlab VR
Clinical VR tooling and mobile performance optimization for Meta Quest 3