Capture the moment a variant reaches the driver
The recorder targets Development Builds because Unity does not expose the relevant GPU-upload evidence in Editor Play Mode. Each upload captures its frame, elapsed time, frame duration, active scene, shader pass, stages, local keywords and driver upload time.
- Capture metadata also records the Unity version, platform, graphics API, device, quality level and resolution.
- Periodic checkpoints and an event limit protect the output of long or interrupted sessions.