Released2025School

Creallies

Collect, exchange and battle mysterious Allies

Platform
Mobile
Team
8 people · 5 developers / 3 artists
Time
10 days
Role
Project structure, systems and integration
About the project

What it is

Creallies is a mobile game about creatures hidden in the real world. Players scan QR codes, then choose to fight or capture each creature and add it to their team.

What I worked on

My contribution

I established a clear project hierarchy at the start of the ten-day sprint. This made it easier for a mixed team to understand the project, integrate content and work in parallel.

Key features

Main systems

  • A QR scanning and creature capture flow using the mobile camera.
  • A battle system built around captured Allies.
  • A shared project structure designed for a team of eight.
Challenges

What was difficult

The short schedule and mobile target left little room for rework. Setting naming and folder conventions early made the daily integration much easier.

Conclusion

What I learned

This short project showed me that good organization matters even more when the schedule is tight.

Stack
UnityMobileQR
Vorace
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