Creallies is a mobile game about creatures hidden in the real world. Players scan QR codes, then choose to fight or capture each creature and add it to their team.
I established a clear project hierarchy at the start of the project, which helped the team understand the project, integrate content and work in parallel. I also implemented the save system for player data and the game's complete UI, including navigation between its different menu scenes.
Coordinating development and content integration for a mobile game required shared conventions. Setting naming and folder conventions early made daily integration easier.
This project taught me how shared conventions and a clear project structure support collaboration over several months.
