Creallies is a mobile game about creatures hidden in the real world. Players scan QR codes, then choose to fight or capture each creature and add it to their team.
I established a clear project hierarchy at the start of the ten-day sprint. This made it easier for a mixed team to understand the project, integrate content and work in parallel.
The short schedule and mobile target left little room for rework. Setting naming and folder conventions early made the daily integration much easier.
This short project showed me that good organization matters even more when the schedule is tight.
