Released2023School

Quarterback

A board game adapted into a grid-based C++ duel

Platform
PC
Team
8 people · 4 developers / 4 artists
Time
11 days
Role
UI, turn-based systems and balancing
About the project

What it is

Quarterback began as a physical board game before being adapted into a local 1v1 video game. Each player eliminates units, carries a spawned ball into the opposing zone and earns strategic bonus cards by scoring.

What I worked on

My contribution

I integrated the interface across the game, developed parts of the turn-based flow and local player data, and helped balance the units.

Key features

Main systems

  • A grid-based turn system with separate player states.
  • A bonus-card economy connected to eliminations and scoring.
  • Complete UI integration on top of the C++ game.
Challenges

What was difficult

The main challenge was translating the clarity of a physical board game into an interface that players could understand quickly.

Screenshots

Gallery

Match in progress
The board view during a local 1v1 match.
Conclusion

What I learned

This project taught me how closely interface design and game rules depend on one another.

Stack
C++StrategyOriginal IP
Aim-Training VR
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