A board game adapted into a grid-based C++ duel
Quarterback began as a physical board game before being adapted into a local 1v1 video game. Each player eliminates units, carries a spawned ball into the opposing zone and earns strategic bonus cards by scoring.
I integrated the interface across the game, developed parts of the turn-based flow and local player data, and helped balance the units.
The main challenge was translating the clarity of a physical board game into an interface that players could understand quickly.
This project taught me how closely interface design and game rules depend on one another.
